Description
Using augmented and mixed reality is an emerging media practice that is reshaping how we interact with our neighbors and communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even inconsequential street corners could become magical spaces for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. From the politics of city hall to crosswalks and playgrounds, this book offers a diverse range of new opportunities to use augmented and mixed reality to interact within our communities. For all the good that these emerging media provide, there will and have been consequences. This book will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. Contributors of this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the augmented city. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space.
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